![]() ![]() ![]() I've seen a lot of mods of this sort out there for various games, so I know it's possible, but apparently none of my searching in all this time has yielded the right tools. ![]() Then find the File Type 'SkinnedMeshRenderer' and select it, then click 'Plugins' and select Export to. (UnityAssetsBundleExtractor for instance is able to open it and decompress it to a new file, but the actual physical audio data is inaccessible in a separate "tree" or whatever you call it.) First in AssetStudio find the mesh of the model you're trying to rip, right click and select 'Show Original File' then in UABE click File > Open then select the file in the folder AssetStudio opened. On some PC Doom engine implementations I can use a custom WAD I made with it and I thought it would be nice if I could get its soundtrack into this too.) Unfortunately, it seems I can't even find tools to extract the files properly. (It's not a popular thing among most - most prefer the original MIDI from Reznor and I can understand why, but I have always felt that the PS1's soundtrack had a very interesting dark atmospheric feel that suited the game well. So I've been trying my hand at really simple modding on a lot of things lately and one thing that has really been a problem for me for a long time are those UnityFS files - eg "assets." For example, in Doom I thought it would be nice if I could edit the soundtrack. ![]()
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